Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, August 18, 2010

Age of Empires Online: Signup for the Beta

How many years have I waited for this?? More than a decade of playing my favorite Real-Time Strategy game, the Age of Empires is finally coming online… and I am super excited. The thing is currently under beta and if you are lucky enough, you might well be one of the first people to play the game online with the world of friends, share kingdoms and be friends/enemy with players all over the globe.

AoE-online

Although Ensemble Studios was closed down, a few developers from the original game creation team moved to Robot Entertainment. These guys at Robot Entertainment have taken AoE online.

Together with the Games for Windows – LIVE service, "Age of Empires Online" delivers a rich, social experience that lets you play however you want - anywhere, anytime.
Marrying fresh features with iconic gameplay, "Age of Empires Online" offers something for long-time fans, newcomers and everyone in between. "Age of Empires Online" will feature:
* A persistent online capital city that lives and grows even when you're offline
* Cooperative multiplayer quests, trading and a level-based system that lets you progress at your own pace
* Fun, approachable style and storylines
* Free-to-play experiences via Games for Windows – LIVE

More information, news and chances to join the beta program are available at http://www.ageofempiresonline.com.

Tuesday, August 12, 2008

iPhone App Store’s $30 Million May Be Second Best

Apple CEO Steve Jobs said in an interview yesterday to Wall Street Journal that the iPhone AppStore made $30 Million in the first month of sales. That is  approximately close to $1 million everyday for July. Its an amazing feat when you think about the problems with the launch of App Store & iPhone 2... And $1 million a day is not a small amount, but will the business scale?? Will it be the winner for online content distribution??

Steve Jobs has already proved his amazing entrepreneurship in the past with the iPod and iTunes Store. Apple has changed the face of online music sales with AppStore-Vs-Steamits iTunes store and is surely building it up everyday by adding more and more content. The iPhone is also one of the most successful smartphone product, which in its first-generation already got a cult status and has been a hit in its second re-incarnation as well. But with all the success coming its way, there aren’t too many people who are looking at Apple’s shortcomings.

Apple’s failure in web services like .mac and MobileMe is probably its biggest recent failure. But then there is also the bad sales of AppleTV and Jobs Cube (oops MacMini) which still isn’t in the living room!! Apple desktop and laptop sales may be growing, but they still aren’t anywhere outside the US. But with those products not working as well, Apple still rocks with the iPhone.

The App Store fetches 30% of total revenue to Apple and the remaining 70% to the application developers/publisher. 30% does sound a lot for just hosting your App, but then with the developers getting rich for their not-as-much efforts, why would anyone have a problem with Apple getting an even bigger share?? For example, Super Monkey Ball is the most successful paid app on the App Store and has sold more than 300,000 copies in 20 days at $10 each. This means Sega (…and OtherOcean Interactive) made $2.1 million in 20 days. This has made OtherOcean create a new iPhone apps division, which obviously shows that they want to make many more such wonderful apps. I expect many more such developers coming up with interesting apps for the iPhone in the future.

But what we need to think is how much will people keep spending on the App Store and what will be the kind of competition that will come up for developers on the app store... If you need comparisons, most people will obviously look at iTunes, but I don’t think music and games/apps can be considered to be similar content. Obviously music can be downloaded and used whenever, where-ever you want. You could be playing your favorite tunes all through the day, but is it the same with games/apps on a mobile device?? How many hours can you game on the iPhone ?? How many apps do you need on the iPhone?? How much more will you really spend on the iPhone after that purchase??

On the PC side of things, there’s another company getting big on the online content distribution front. And its Valve Software, with its Steam Content Delivery System, which I think has more “steam” in the long run. Desktops/wired networks have lot more bandwidth to download and gaming hardware is lot more capable on PCs. Also we may be moving to specialized gaming consoles from desktop computers, but then Steam could very well be moved to consoles in the future. Steam already has 15million users, who use Steam servers for multiplayer gaming, buying new content, social networking and the like. Steam also has the support of many game developers and studios. And new studios are getting interested everyday to share their content on the Steam system. With all that and improving PC gaming numbers from other countries than the US, it feels that Steam could very well be the leading content delivery system of the future.

How Apple scales its App Store and how developers come up with new and interesting applications/games on the App Store will determine its future success. But the start is surely on track!! Probably, App Store is the constant stream of revenue for Apple, since someone somewhere is going to need an app, but then $1 billion revenue which Steve Jobs is expecting from the App Store is way... way too much!! Atleast not until every kid on the block owns an iPhone!!

Wednesday, July 9, 2008

DirectX 11 Coming This Month

Whatever ATI thought as an advantage, when shipping DirectX 10.1 in 48xx generation of graphic cards will be short-lived. Microsoft will be announcing DirectX 11 in about 2 weeks at Gamefest 2008. The Gamefest conference will be held on 22nd-23rd of July, 2008 in Seattle where Microsoft plans to officially launch DirectX 11.

DirectX 11 has lots of new features and is a much more important update to DirectX than 10.1. NVidia has announced that it will skip DirectX 10.1 and will directly ship its next generation with DirectX 11 support. DirectX 11 brings Shader Model 5.0 (SM5), which has been closely developed with GPU manufacturers. NVidia has been having the SM5 profile in the Nvidia SDK for sometime now, but didn’t have any new functionality. Probably the Microsoft announcement is what Nvidia has been waiting for. Also another eagerly awaited feature in DirectX 11 is Tessellation/Displacement, which means that converting displacement map to object mesh is lot more faster and less intensive. There are also hopes that something for general purpose GPU computing (GPGPU) may be added in the DirectX11 API, but nothing is yet known. Multithreading Rendering and Compute Shaders are definitely there in the DirectX 11 API.

DirectX11 should also be a major programming step for game developers because DirectX 11 will be the base for the next-generation XBox console that Microsoft promised to release sometime next year. A lot research has been put into DirectX 11 and next-gen XBox already, and we can expect some release date for Microsoft’s next-gen console during Gamefest 2008.

Google’s Virtual World: Google Lively

If you are one of those guys whose social life is only on the Internet, then this will probably make you more excited than any other social networking website ever. Google has launched a nice browser-based virtual world called Lively where users can interact with other users in different virtual spaces. Its more like Second Life, with much less 3D but with more faster environment.

Lively is an addon for Firefox or Internet Explorer and can be installed on only Windows XP or Vista. There is no addon installer for OSX or Linux. Lively allows you to create an avataar and after the avataar is done, you can goto any of the rooms or create your own room and interact with your friends or other users on lively. While creating a room there are different kinds of stuff that you can put into a room, much like what you did in the Sims game.

The installer can be downloaded from here. The installers size is small, but its an online installer that downloads required files from the Internet. One major advantage that Lively has over Second Life is that it is browser based and will not required great hardware to run. On the other hand, Second Life is lot more interactive and can use graphics hardware to render 3D worlds. From the early looks at Lively, its aimed towards a larger audience compared to Second Life. This Lively vs Second Life comparison is analogous to casual games Vs Hardcore games.

A video introduction to Google Lively:

Currently Google Lively doesn’t seem very interactive. But I’m sure as time goes on, it will become more interactive. Users will be able to do different activities with other users and interact freely with the environment. Even the environment has the possibilities of different object interaction and it could very well be like an multiplayer online game of Sims. Lively also has great prospects of being monetized, where user can see advertisements for the products that he likes and can be used as a marketing tool by different companies. Excellent idea that definitely has promise!!

Friday, June 27, 2008

AMD Brings Back All-In-Wonder

AMD has released a press announcement that it Expands The Ultimate Visual Experience™ combining exceptional HD Graphics, HDTV, and HD Video for PCs. This ATI-AIW  actually means that AMD is going to bring back the good ‘ol TV Tuner + graphics card that ATI used to sell under the All-In-Wonder line of products. The new ATI All-In-Wonder card is a PCI-Express 2.0, has the HD3650 GPU and Theater 650 Pro TV Tuner.

After AMD had stopped selling these products, with the last launch in Jan 2006, it does come as a surprise to a lot of people. The big advertisement with this launch is that AMD is making here is that it is full HD and can record in full HD. It can playback BlueRay and HD content at 1080p.

From the press release:

ATI All-in-Wonder HD prepares you for brilliant TV, sharp images and smooth playback on a wide variety of HDTVs and displays. With support for Microsoft DirectX® 10.1, gamers can play the top HD games with life-like 3D graphics, stunning realism, and great shading effects. Full support for PCI Express 2.0 technology allows for twice the throughput of current PCI Express 1.0 cards, which means gamers will be ready for demanding graphic applications.

The price of the product is going to be around $199 and sounds like a really good deal and value-for-money. The full spec-sheet can be found here. The plans are to hit the streets by July end.

Monday, March 10, 2008

Control Your Computer From the Brain at $159

OCZ had recently shown the NIA (Neural Impulse Actuator) and had told that they have started mass production for the device. The NIA is a special device which EEG (electroencephalograph) signals into keystrokes and simulates the functioning of a mouse. Upon proper configuration, the NIA will allow users to control PC games without the use of a keyboard and minimal use of a mouse.

The TGDaily reports that the NIA may be available in the US for $159 and it seems a very good price to pay for a niche and futuristic device like this. The NIA isn't the first device to use brain sensing. Another device known as the Emotiv's EPOC also has similar functionality, but uses a different technology. The EPOC can understand facial expressions and detect congnitive actions like pushing, pulling etc.

The NIA is definitely going to change the experience of playing games just like the Wii did with its motion controller. But the motion controller is not even half as futuristic as the NIA. Producing enough of these devices will be challenge for OCZ in the coming months, just like Nintendo has with producing Wii. Although the NIA is a little expensive for an input device, its lot more than an input device...

Thursday, February 7, 2008

Microsoft Wants Testers For Games

Microsoft is announcing to its current group of testers on Microsoft Connect that it wants people who will be able to test games from Microsoft Games Studio. And they are not just wanting hardcore gamers, but everyone and anyone who is interested in gaming. Microsoft Games Studio is looking for testers on a wide variety of plaforms like XBox 360, PC, Zunes and even mobile phones.

MSGSBetas

Microsoft's email states:

Dear Microsoft Game Studios Beta Tester,
We are gearing up for a year of great betas. To prepare for these upcoming betas we have a new survey on the beta website. Please follow this link to access the new survey: Survey. We will be using this new survey to select participants for our betas. If you do not complete this new survey, you will not be able to participate! But don't worry, the survey is quick and painless.

Remember, we are always looking for all types of game players. Whether you play once a year or every day, whether you pre-order the latest consoles or wouldn't think of paying for a game - we want feedback from you! If you know of someone who would be interested in participating in the Microsoft Game Studios Beta program, please feel free to forward this mail or direct them to: http://connect.microsoft.com/mgsbetas.

Questions? Please contact: Microsoft Games Studios Beta Program Administrator
Thanks!

This is an opporunity for a lot of people who like playing games and want to make some contribution by giving their views to games in the future from Microsoft. It will also give a sneek peek on Microsoft Games. Good for guys who have a XBOX 360 Live account!!

Sunday, November 11, 2007

Crysis Leaked!! Tread With Caution

The word has spread like wild fire on the internet that the highly anticipated game, Crysis has been leaked on to the torrent sites. Crysis is probably "the game"crysis_overview to be played this year and everyone have been sitting waiting for the game. And finally when there was only a week left, some notorious guys have leaked it off to the internet. This is really bad news for EA, since people who even had intentions to buy the original, won't be able to hold their patience anymore and download the game.

But I would suggest some caution to all the super-excited gamers, not to download any torrent with the alphabets C, R, Y, S, I, S. They should probably look at comments and also think if its the final version or some lame beta/alpha testers had received. And if EA has the final version, they should package it quickly, work night-out and send it to the shops by tomorrow. That would mean, the people who don't want to download 6GB, would go to the shops and get it first!!

Also, with the cracks not out yet, you never know who bundles the Trojan or Virus with the crack. Why do you as gamers expect the malicious crackers to crack his head without cracking your computer first!!?? So, don't rush mate.. Take your time and get the real package on the shelves... I mean who wouldn't want the manual for this all-time collectible ;-)

Update (18:00hrs GMT): Since, I talked about Dx10, the screenshots here are some food for thought comparing Dx10 Vs Dx9... I'm wondering if I like the Dx9 output??

Friday, October 12, 2007

Unreal Tournament III Demo Leaked & Benchmarked

The much anticipated and highly delayed game Unreal Tournament 2007, now called Unreal Tournament III had a demo which was finally leaked and people got to play it... Not just play it, but the guys from PCPerspective benchmarked it as well!!

Just for history sakes, the game was showed at E3 2004 by the publisher's Epic Games. Later it was again demo'd at E3 2005. Most people expected that the game would be released sometime before the end of 2006, but it's still not out. part of the delay can be attributed to the new Unreal III Engine, which is used by the game. The Unreal III Engine is said to have the best pixel rendering and it seems there will be many more hit games using this engine.

The leaked downloads seem to be extremely slow.. Good luck to all you eager fellas!!